Tag Archives: Random number generation

Benchmarks Round Two: Parallel Go, Rust, D, Scala and Nimrod.

I’m working on a modular random level generator, the essence of which uses similar logic to that of a roguelike. Last month I benchmarked the effectiveness of various programming languages at a simplified level generation algorithm that roughly mimics the … Continue reading

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Benchmarking level generation: Go, Rust, Haskell and D (and now Scala).

I’m working on a random level generator for a game that, although written in C++, is modular such that the level generator can be written in something more high-level. As C++ isn’t always the most fun and productive language to … Continue reading

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