- Fulfilling a Pikedream: the ups of downs of porting 50k lines of C++ to Go.
- Fibonacci numbers on the Galaxy S3: ARM benchmarks of Rust, Ocaml, Haskell, Go, Racket, Lua, C# and Java
- Why Go is Great (for servers)
- The Magic Forest problem revisited: rehabilitating Java with the aid of D.
- Memory Access Microbenchmark: Clojure, F#, Go, Julia, Lua, Racket, Ruby, Self…
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Author Archives: logicchains
Rob Pike, one of the creators of the Go language, stated that he expected the language to be adopted by C++ programmers, a prediction that hasn’t been realised. Recently however at the HFT firm where I work, the success of … Continue reading
Fibonacci numbers on the Galaxy S3: ARM benchmarks of Rust, Ocaml, Haskell, Go, Racket, Lua, C# and Java
I recently upgraded my phone to a Galaxy S3, an ARMv7 device with 2GB of ram and a quad-core 1.3ghz processor. After installing Arch Linux on it (only in a chroot; I’m not brave enough to boot directly into it), … Continue reading
I recently came across an interesting blog post in which Java performed slower than I’d have thought reasonable, around 4 times slower than C++, so I decided to try my luck at making it faster. The problem? Imagine a forest … Continue reading
*Edit – For clarity, I’ve decided to just include the most up-to-date, fair and relevant results tables at the top here. Scroll down below to read more about the optimisation process and the effectiveness of various different implementations. NumTrades = … Continue reading
Last night I received a call to my landline, a heavily Indian-accented voice stating “I am from Microsoft. Your computer is sending many errors and blocking our servers. Today the amount of errors has intensified, so we decided to take … Continue reading
I’m working on a modular random level generator, the essence of which uses similar logic to that of a roguelike. Last month I benchmarked the effectiveness of various programming languages at a simplified level generation algorithm that roughly mimics the … Continue reading
I’m working on a random level generator for a game that, although written in C++, is modular such that the level generator can be written in something more high-level. As C++ isn’t always the most fun and productive language to … Continue reading